For those unfamiliar with it, Ludum Dare is a thrice-annual game creation competition in which you must create an entire game from scratch (including art, music, etc) in 48hrs. Participating is a lot of fun and really forces me to exercise my game designer muscles and dive into other parts of the game development process that I rarely spend time on. When I started working full-time on indie games at Dashing Strike, I vowed to participate in every Ludum Dare if possible, and this past one marks my 10th Ludum Dare in a row!
For those that haven’t played my entry yet, it’s a spaceship management game where you alternate between phases of fighting a wave of enemies and choosing which piece of equipment to remove from your ship, making you weaker but able to carry more refugees to safety, with a few little special events that influence your choices.
You can play the game here: dashingstrike.com/LudumDare/LD42
You can rate the game (if you competed in Ludum Dare), or see what people are saying about it here: ldjam.com/events/ludum-dare/42/escape-from-the-alliance
What Went Right
- Scope – My game idea was fairly complicated, had very ambitious coding goals to finish it in time. I managed to implement most of what I planned, making a fairly complicated game (for a Ludum Dare entry), and after the tech work, I just barely ended with enough time to do sound, music, and add a little polish.
Continue reading “Ludum Dare 42 Post-mortem: Escape from the Alliance”