Original Post: 2013/09/30 on the (no longer running) Cloud Party Blog. Some notes added in-line while re-posting.
Goals, Background, and Requirements
At Cloud Party (repost note: no longer running after we were acquired by the Yahoo Games team), we have built a platform for users to create, discover, and share massive amounts of 3D content in a multi-user, social environment. When I was starting to configure our live servers, we needed a front-end load balancer (or “reverse proxy”) setup which met a lot of requirements:
Continue reading “Efficient Load Balancing and SSL Termination for WebSockets and Node.js”